
The first time I saw the machine, I was unable to resist it’s captivating spell. With it’s bright colors, flashy graphics, interesting characters, engrossing story, and best of all, buckets of blood dripping from every connecting strike, Mortal Kombat quickly assumed the role of one of my favorite and most played games of all time. More importantly, it was securing it’s place as one of the most influential games of all time thanks to it’s ultra-violent play style, and the ability to perform fatalities once your foes have been vanquished, the perfect way to ice the cake of winning. This would often send the person you just beat into a rage and create an experience you just can’t have through an online service.
Adding to the game’s mystique were the different versions of the arcade ROM. Invisible to most players, only the most hardcore players would notice the slight subtleties. The boot up screen is a dead giveaway because it’ll give the revision, but if you paid close attention you could notice things like the way the screens run, and the silhouettes that appear on the moon over The Pit. These small things would let you know what you could get away with, whether or not you could fight Reptile with certain characters, or at all.
It seemed not too much later, Mortal Kombat was released for home systems. Friends ended up with it for the Genesis out of chance, and I couldn’t have been happier. I didn’t care if the SNES looked better, I was always a bigger Sega fan anyway, and soon we learned that there was a code for this game, a code of honor, a blood code. Maybe it was harder to remember because I was always so excited, or because I hadn’t learned how to commit things to memory, or because my memory is shot in general, but at this point I never forget entering A-B-A-C-A-B-B. I remember being so happy that we now had a code to put the blood back in the game, even if the game didn’t look as close to the arcade version as the SNES version, who cares, WE HAD BLOOD! Later, when the DULLARD code came out, it got that much sweeter.
By the time Mortal Kombat II was ready to hit the arcades, the fever had hit the entire country, thanks to the release of MK on the Genesis, Super Nintendo, Game Boy, Game Gear, and even Sega CD. Let it be known that while the Sega CD version was late to the party, it in no way got a quiet release. An awesome commercial was produced, and is fondly remembered with the screams for “Mortal Monday”. The questions of what secrets would be in this game were running rampant. We ended up with new characters in the form of Jax, who was intended for the first game but swapped out for Sonya in order to have a playable female, Kitana, Mileena, Kung Lao, Baraka, and the ability to play as Reptile, and a much younger looking Shang Tsung. Missing from the roster were Sonya and Kano, but as soon as you reached Shao Khan’s stage and saw them chained up, you saw why. The new bosses were Kintaro, another Shokan like Goro, and Shao Khan, ruler of Overworld, the one that Shang Tsung serves.
Kung Lao quickly rose as a fan favorite, partially thanks to the ability to control his hat after it’s thrown, and his ability to jump up and appear behind your opponent and attack them. A new set of fatalities was entered into the game, along with a set of friendships and babalities. This is where the genius of the team that created Mortal Kombat shines. Creativity like this along with tongue in cheek humor is what makes for greatness. Where as getting murdered in the previous game could be humiliating enough, now you run the risk of being handed a rainbow, or worse, turned into a baby.
Secrets and rumors abound, word was spreading quickly. The Dead Pool was an amazing stage fatality, quickly followed by The Pit II. Some fans quickly discovered that if you hold down on both joysticks after the stage fatality is performed on The Pit II, the body will slide off the spikes and fall back down to the floor, a great touch. Rumors spread of finishers like nude-alities and such, but these were never a reality, no matter what the kid at the local arcade told you, or how much he offered to sell you the codes for. Certain conditions would have to be met to enter some battles, such as when landing an uppercut, you may see a face appear at the bottom of the screen and yell “TOASTY!”. This Dan Forden, when seeing him pop up on the Portal stage, if you can hit UP and START in time, you are transported to a secret battle with a hidden fighter known as Smoke. Another hidden fight can be obtained by fighting your way up the ladder to the fight before the question mark, and only using Low Kick for one round. This will allow you to fight Jade. Other secrets include fighting Noob Saibot as a reward for winning 50 fights in a row, and playing a game of Pong for winning 250. Many false rumors were spread, such as ones about a stage fatality in the Forest, or other hidden characters. It didn’t help that in the hints for Jade it said “Ermac who?”, a joke based on the line ERRMAC on the boot screen of the original Mortal Kombat. An abbreviation for the term Error Macro, rabid fans pounced on this as the name of a fighter buried under lines of code that was just never used.
Again, a very wide release followed for home systems. Only this time, Nintendo allowed blood on their consoles, having heard the outcry of fans and seeing the number of copies sold greatly favoring the Genesis despite the graphical difference. Soon to be discovered was another debug mode, much more robust than the one that the DULLARD code unlocked in the first one, allowing things like one button fatalities and similar settings.
Even sooner to the arcades was the most comprehensive game yet, Mortal Kombat 3. Offering tag team modes as an alternative to the one on one that everyone was used to, MK3 also offered an impressive roster. Another thing introduced with MK3, officially, was a combo system. I’d had combos set up since day 1 with Sub Zero, but now they had actual combos set up and programmed in, instead of just a patten people figured out, that people couldn’t block. The ability to do a standard uppercut and send your opponent flying through the ceiling of the stage up to the next level was an exciting aspect, and it was always a race to see if you or your friend could pull it off first. Arguably the most controversial addition was the Run button. This made it harder for players to corner camp and try to control the flow of the match and run down the clock. Now, you could just run in and attack, and destroy that strategy. Another addition was Kombat Kodes. When playing in Vs mode, a series of 6 blocks would appear across the bottom of the screen and depending on what 3 buttons each of the players pressed, it would enter a code ranging from no throws, to no blocking. Let me tell you, turning off blocking was awesome. People that like to turtle didn’t think so, but they don’t count Turtling is a HORRIBLE strategy against a human opponent, and makes you eligible for ridicule and banishment.
New to this game were the characters Kabal, Striker, Cyrax, Sektor, Sheeva, Sindel, and Nightwolf. Kano returned, as did Jax but with metal arms, and Sub Zero was now unmasked and had a scar running over one eye. Shao Khan returned as the main boss, but the fight before him was now with a creature known as Motaro.
A new version of MK3 was released later in the same year, known as Ultimate Mortal Kombat 3. Heralded to this day as the best version of MK to play by many fans, the only game that gives it competition is Mortal Kombat II. Added to the lineup are Ermac(this was met with an incredible level of applause by longtime fans), and Classic Sub Zero. These 3 were unlocked by entering a code at the Game Over screen. A very elaborate code that you never had enough time to put in. Smoke was also now playable, but was a cyber ninja like Cyrax and Sektor. Noob Saibot returns as a NPC character and is joined by a new fighter known as Rain. If you held the correct buttons before the fight started, you could turn him back into a human with a completely different set of moves.
Now, I know I’ve left out a lot. A staggering amount, actually. Everything from where Skarlet came from, to the 3 head Johnny Cage fatality gimmick, but it wasn’t my intention to cover everything. My original intention was just to explain the joy of playing games in arcades and as I kept writing, this evolved into an expression of how much I’ve loved Mortal Kombat over the years. The stories, secrets, and mythologies of this series have kept myself and my friends talking late into the night on many occasions, discussing scenarios of how we think certain events unfolded, or arguing about how something did happen. Not many fighting games have such a rich history and story, or one even worth learning. One day, I’ll own a UMK3 machine, and it’ll be fantastic. Until then, I’ll make do with the collections I have on my Xbox, and the incredible memories I have, pouring quarters into the machines at the now closed arcades all over New Jersey, getting my fix of Kombat and blood wherever I could.